v0.5.0 :: Random Generation


It's been a while since the last major feature addition but I finally found the time to finish up the first version of the random generation support. Now it's possible to design & build custom generators that can create everything you might wish for. It comes with customizable settings so that you can setup which kind of settings a user of your generator can tweak. In the example above where I build a dungeon generator you can for example change the width, height of the dungeon. If there should be loot and door descriptions and so on...

This can help your players and the DM to enjoy some randomized content right at the table!


Another new feature is the ability to import FoundryVTT system data into Sales & Dungeons as Data Source. That way you can easily access even more data to build templates around.

— Overall Changelog

  • Added first draft of random generator support 🥳
  • FoundryVTT module importer
  • Added external API endpoint for printing & templates, which enables the development of other local applications that trigger printing of S&D templates
  • Included a important Nunjucks fix

— Links

Files

snd_darwin_amd64_gui_bc7ee01.zip 14 MB
Nov 30, 2022
snd_darwin_arm64_gui_bc7ee01.zip 13 MB
Nov 30, 2022
snd_linux_amd64_gui_bc7ee01.zip 13 MB
Nov 30, 2022
snd_windows_amd64_gui_bc7ee01.zip 13 MB
Nov 30, 2022

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