Version b12: Stats & Types


Happy Christmas Everyone

I hope everyone had a nice Christmas and a few relaxing days!

What’s new in b12

  • First version of the new stats and type merge system for better balance
  • Spells now have hotkeys
  • Double click on your party or monsters in your bag to quickly swap them in/out
  • Changed the sprite merging algorithm to be more subtle
  • Added 5 new abilities: Necromancy, Heal On Heal, Heal on Damage, Leadership, and Sacrifice
  • You can now choose which level to go to at the end of a dungeon (Image)
  • Someone mentioned that they would prefer a classical 2D view, so just for fun I added an experimental 2D mode (Image)
  • Added some new sound effects
  • Fixed some bugs

Stat System

image.png

To avoid being able to create one big monster with all abilities, each monster now has stats based on its types. For example, a bat will have higher dexterity than a two-headed giant. Abilities now scale based on these stats. Some abilities like apply poison require at least one point in poison to even work.

The 8 stats are: Strength, Dexterity, Mass, Intellect, Corruption, Holy, Poison, and Fire.

Type Merging

I don’t want to spoil too much. The monster types also affect the merging now. There are certain combinations like undead + knight = death knight that allow the resulting monster to have stats from both types, plus some boost. So have fun experimenting and finding all the combinations!

Level Selection

image.png

At the end of the level, you now have a choice of which next level you want to go to. This adds another layer of depth to the game. This way you can choose the level that would be more useful for your current build.

Community

If you want to get involved in the game development, check out the Discord Server.

Files

gloamvault-linux-amd64.zip 34 MB
Version b12 75 days ago
gloamvault-macos-intel.zip 34 MB
Version b12 75 days ago
gloamvault-macos-m1.zip 34 MB
Version b12 75 days ago
gloamvault-windows-amd64.zip 35 MB
Version b12 75 days ago

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