I was trying your beta link (via bay12) but not sure how to proceed in the web version - it gets to that skull looking gate thing and then there are no options to proceed - no button to push like when you fight a monster or anything. Very cool though!
Just a random thought but I'm not sure the wizardry style first person view adds anything to the game. While clearing out the first floor I did find myself thinking I'd prefer just a 2d tilemap view. Since you autopath the walls just look bad in your face the whole time.
Hm. The web version is the same as the download version, so each level should have a door to descend into the next level. Maybe I misunderstand the problem though. I think what you mean with the “skull looking gate thing” is the initial spawn point where you are resurrected. Holding down space for auto-walk should eventually lead you to a door, maybe the pathfinding got stuck and you have to walk away from the spawn point a bit :D
I can definitely see your point about the first-person style! I specifically choose it because I felt just doing another top-down 2d roguelike game wouldn’t be fun for me, but that’s totally subjective :)
EDIT: I just updated the beta build to include a simple 2D mode for a more classical roguelike experience. You can enable it in the settings. Additionally the pathfinding should now go around the spawn to avoid any confusions
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I was trying your beta link (via bay12) but not sure how to proceed in the web version - it gets to that skull looking gate thing and then there are no options to proceed - no button to push like when you fight a monster or anything. Very cool though!
Just a random thought but I'm not sure the wizardry style first person view adds anything to the game. While clearing out the first floor I did find myself thinking I'd prefer just a 2d tilemap view. Since you autopath the walls just look bad in your face the whole time.
Thanks for checking it out!
Hm. The web version is the same as the download version, so each level should have a door to descend into the next level. Maybe I misunderstand the problem though. I think what you mean with the “skull looking gate thing” is the initial spawn point where you are resurrected. Holding down space for auto-walk should eventually lead you to a door, maybe the pathfinding got stuck and you have to walk away from the spawn point a bit :D
I can definitely see your point about the first-person style! I specifically choose it because I felt just doing another top-down 2d roguelike game wouldn’t be fun for me, but that’s totally subjective :)
EDIT: I just updated the beta build to include a simple 2D mode for a more classical roguelike experience. You can enable it in the settings. Additionally the pathfinding should now go around the spawn to avoid any confusions
Awesome! And yes the view is totally just a personal thing so I don't want to sound too concrete about it.