End Of Eden
ALPHA TEST VERSION: Most game content is still missing! The current playable version is more like a showcase of the systems.
Welcome to a world 500 years in the future, ravaged by climate change and nuclear wars. The remaining humans have become few and far between, replaced by mutated and plant-based creatures. In this gonzo-fantasy setting, you find yourself awakening from cryo sleep in an underground facility, long forgotten and alone. With all other cryosleep capsules broken, it's up to you to navigate this strange and dangerous world and uncover the secrets that led to your isolation...
End of Eden...
- Is a "Slay the Spire"-like, roguelite deck-builder game with CRT/Terminal aesthetics
- Collect Artifacts that give you new cards or various passive effects
- Clash with strange beings and try to survive as long as possible
Modding...
- EoE is mod-able right out of the box. With the help of lua you can create new enemies (with custom ai), cards, status effects, player encounter-able events and even complete new campaigns!
- Mods can be easily activated from a in-game menu
- The game is open source and all content scripts from the base are available to hack and tinker with
The Vision...
As End Of Eden can also be treated as a card game engine I hope that in the future we can build a creative modding community around it and enjoy all kinds of unique content!
Links...
- Discord: https://discord.gg/XpDvfvVuB2
- Source Code & Download: https://github.com/BigJk/end_of_eden
How to play?
- Quickstart: No clue about the terminal? Just download the _gl version!
The game can be played in two ways. You can download the _term or _gl version. You can see which type you download from the file name (end_of_eden_term vs end_of_eden_gl). The _term version is the base game and runs in your terminal. The _gl version is the same game but running in a dedicated window, so no console magic is needed just a plain old game window. If you are not familiar with the terminal, you can try out the _gl version. It also comes with a optional crt shader to give the game a more retro look.
Status | In development |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | BigJk |
Genre | Card Game |
Tags | ascii, Deck Building, Roguelite |
Code license | MIT License |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Mastodon, Twitter/X, Source code |
Download
Development log
- Test Version v0.1.5Dec 14, 2023
Comments
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WARSIM sent me.
WARSIM sent me too
This is a fun game when it works. The keyword being "When". At some point early on, without fail I will get a screen that says "Unknown State: RANDOM" And everything freezes. I can pause just fine, but that game doesn't work. It doesn't save either. If it could just stop breaking on me before reaching the 10 minute mark, I would have a lot more fun
Thanks for checking it out though! :) The game is still very WIP and most of the games content is missing. I mostly focused on getting the underlying “engine” in a good state. The Browser version is even more experimental
This is really cool! Great job on this so far. I’m a big Slay The Spire fan and this resonates well with me. Your own aesthetic twist on this is cool too! Keep up the good work :)
Hey! Thanks a lot :)